2012-02-29
2011-07-05
Paul Broadbent-"Camera of Geometry"
This camera was constructed as a means to speculate on perspective collage and fragmentation within the city of Istanbul. The camera works as a periscope with two mirrors reflecting the image into the observers field of view. The frames and geometries that lie within the camera are layered those of the photograph.
Bartlett Summer Show 2010 3D Scan
Bartlett Summer Show 2010 3D Scan from ScanLAB on Vimeo.
The Bartlett School of Architecture Summer Show is a collection of over a thousand models, installations, prototypes, drawings, photographs, films, sketches and designs presented across four large exhibition spaces in the Slade School of Art, UCL each summer. The show lasts for just seven days but represents the annual output of over 450 Bartlett students, thousands of hours of labour and thousands of pounds in materials.
This film creates a permanent record of the temporary exhibition, not through video but through 3D scanning.
In 2010, 48 hours of colour 3D scanning produced 64 scans of the entire exhibition space using a Faro Photon 120 laser scanner. These have been compiled to form a complete 3D replica of the temporary show which has been distilled into a navigable animation (shown here) and a series of 'standard' architectural drawings.
The process of 3D scanning captures full colour millimetre perfect spatial data of the models, drawings and exhibition spaces and allows them to be revisited long after the show has finished.
Along side the film a series of high resolution plan, section and elevations have been extracted from the 3D scanned data set and will be exhibited at the Bartlett soon. In these drawings what is such a three dimensional, sensual and temporary experience is abstracted into a series of precisely detailed snap shots in time. The work becomes a collage of hours of delicately created lines and forms set within a feature prefect representation of the exhibition space. Sometimes a model or image stands out as identifiable, more often a sketch merges into a model and an exhibition stand creating a blurred hybrid of designs and authors. These drawings represent the closest record to an as built drawing set for the entire exhibition and an 'as was' representation of the Bartlett's year.
Original from:http://vimeo.com/17284846
2011-07-03
Robots of Brixton-Kibwe Tavares
Robots of Brixton from Kibwe Tavares on Vimeo.
And another one..
Brixton has degenerated into a disregarded area inhabited by London's new robot workforce - robots built and designed to carry out all of the tasks which humans are no longer inclined to do. The mechanical population of Brixton has rocketed, resulting in unplanned, cheap and quick additions to the skyline.
The film follows the trials and tribulations of young robots surviving at the sharp end of inner city life, living the predictable existence of a populous hemmed in by poverty, disillusionment and mass unemployment. When the Police invade the one space which the robots can call their own, the fierce and strained relationship between the two sides explodes into an outbreak of violence echoing that of 1981.
Golden Age - Paul Nicholls
GOLDEN AGE - SOMEWHERE from Paul Nicholls on Vimeo.
Another one from Unit 15.
Sequel to the award winning GOLDEN AGE - THE SIMULATION, 'SOMEWHERE' attempts to visualise the notion of a 'downloaded architecture'. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever.
Megalomania - Jonathan Gales
A distinction project done by a student in the Bartlett, Unit 15.
Despite all the idea but just looking at the overall visual is just phenomenon.
Enjoy.
"Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime."
2011-06-28
2011-03-15
Drifting Landscape
Slithering is a alternative dance documentation where the dancer dances and reacts with the Slithering program. The program scans from a camera a one pixel wide segment and orders these segments to become one long picture in time. In this project the dancer has to find a completely new kind of movement, if she wants to control the visual end result. It also changes the documentation of dance in time and space to now happen only in time. See video;
Invisible Network
The city is filled with an invisible landscape of networks that is becoming an interwoven part of daily life. WiFi networks and increasingly sophisticated mobile phones are starting to influence how urban environments are experienced and understood. The creators, Timo Arnall, Jørn Knutsen and Einar Sneve Martinussen are exploring the immaterial terrain of WiFi looks like and how it relates to the city. See more;
"The measuring rod is inspired by the poles land surveyors use to map and describe the physical landscape. Similarly, our equipment allows us to reveal and represent topographies of wireless networks. The measuring rod uses a typical mobile WiFi antenna to measure reception, and draw out 4 metre tall graphs of light."
2011-02-07
2011-01-18
Mortal Engine by Chunky Move
"Mortal Engine" is an incredible performance by Australian dance group Chunky Move. Their recent award-winning is directed by Gideon Obarzanek (choreographer), the amazing visuals from laser and video images were designed by Robin Fox and also the expressive sound, composed by Ben Frost, which adds further sensorial experience to the audiences.
Chunky Move’s work constantly seeks to redefine what is or what can be contemporary dance within an ever-evolving Australian culture. The Company’s work is both diverse in form and content; to date the Company has created a number of works for the stage, site specific, new-media and installation work. See more;
Mortal Engine is a dance-video-music-laser performance using movement and sound responsive projections to portray an ever-shifting, shimmering world in which the limits of the human body are an illusion. Crackling light and staining shadows represent the most perfect or sinister of souls. Kinetic energy fluidly metamorphoses from the human figure into light image, into sound and back again. Choreography is focused on movement of unformed beings in an unfamiliar landscape searching to connect and evolve in a constant state of becoming. Veering between moments of exquisite cosmological perfection and grotesque evolutionary accidents of existence, we are driven forward by the reality of permanent change.
2011-01-12
Nota-motion
I saw these images from a blog which reminds me some idea that was introduced in my master project. the idea of capturing motion. the first week "self-portrait" using the technique of image scanner, a method of recording an image that represent duration. Notation of motion = "Notamotion"
Motion Colour
This photograph series called Shinkansen by Tim Lisko consist in 14 excellent pictures taken with open shutter while on the high-speed bullet train from Tokyo to Osaka
2010-12-26
Sliced Bunker
Bunker 599 + 603
This project lays bare two secrets of the New Dutch Waterline (NDW), a military line of defence in use from 1815 until 1940 protecting the cities of Muiden, Utrecht, Vreeswijk and Gorinchem by means of intentional flooding.
A seemingly indestructible bunker with monumental status is sliced open. The design thereby opens up the minuscule interior of one of NDW’s 700 bunkers, the insides of which are normally cut off from view completely. In addition, a long wooden boardwalk cuts through the extremely heavy construction. It leads visitors to a flooded area and to the footpaths of the adjacent natural reserve. The pier and the piles supporting it remind them that the water surrounding them is not caused by e.g. the removal of sand but rather is a shallow water plain characteristic of the inundations in times of war.
The sliced up bunker forms a publicly accessible attraction for visitors of the NDW. It is moreover visible from the A2 highway and can thus also be seen by tens of thousand of passers-by each day. The project is part of the overall strategy of Rietveld Landscape | Atelier de Lyon to make this unique part of Dutch history accessible and tangible for a wide variety of visitors.
2010-12-19
Rachel Whiteread's Drawings
A lot of the works that I've been making over the years have been part of a cyclical process. Things have happened, things branch off, things crop up that I haven't thought about. I often feel a cycle is incomplete and need to tread the same path again. I've been teaching myself a language for the past fifteen years, and the utilization of that language can take on many forms.
--Rachel Whiteread
Using various materials to articulate the negative space surrounding or contained by objects, Whiteread has elaborated various approaches to casting and impression as subject, process, and vehicle for content. Her daily practice is based on a persistent duality: a pragmatic approach to the materials and making of art coupled with a fascination for the psychologically charged associations and traces of human contact borne by and embedded in objects and environments.
Whiteread’s frequent use of graph paper for her drawings recalls the notations of her Minimalist predecessors. Her forms, too, play off the geometry of the grid, but there are fundamental differences from the function-driven and emotional detachment of Minimalist drawings. For example, Dan Flavin’s graph paper drawings were empirical records of the components and colors of his installations whereas Whiteread’s are as much about evocation as representation and her choice of colored paper is as important as the drawing itself.
Rachel Whiteread was born in London in 1963. She studied painting at Brighton Polytechnic from 1982-1985 and sculpture at the Slade School of Fine Art from 1985-1987.
2010-09-09
Augmented City - Keiichi Matsuda
The film "focuses on the deprogramming of architecture and the spontaneous creation of customised, aggregated spaces," Matsuda writes. We see its central protagonist surrounded by pop-up menus and projected touchscreens, able to switch urban backgrounds—graffiti to gardens—in an instant. From the project description:The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from 'reality'. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface.
Philip Beesley's Hylozoic Ground
As Beesley explains, "Hylozoic Ground is an immersive, interactive environment that moves and breathes around its viewers... Next-generation artificial intelligence, synthetic biology, and interactive technology create an environment that is nearly alive." Indeed, he adds, "hylozoism is the ancient belief that all matter has life."
The resulting structure is "similar to a coral reef, following cycles of opening, clamping, filtering and digesting. Arrays of touch sensors create waves of diffuse breathing motion, luring visitors into the shimmering depths of a forest of light."