This is the vector drawings finished in 3d software, the vector line generated from point array to simulate the light reflection vector field on a curved surface. This is a surface constructed begin from an arch curve, and also introducing the idea of shifting points in a system, the point of an arch that is shifted and constructed as a new curve, the trace is then developed as a loft surface between these two curve. It is a very straight forward process to construct this surface, but the outcome of the reflecting vectors is what I am considered, the reflection of surface as footprint of the arriving light vectors. This correspond to the previous idea of a bullet hole, a destructed surface of arrived vectors, the landscape of trace that memorize the past arriving forces. It is then become a reflecting wall inside the bunker waiting new arriving vector, such as light, wind and gravity, the rain drops dropping from the air into the bunker and hit on the bullet hole, the water drop on the bullet hole become a new constructed surface which is then interpolate the light vectors and changed the pattern, it is continues changing due to the difference of arriving vectors in time. A light reflection map of arriving vectors.
No comments:
Post a Comment