2009-12-23
2009-12-16
'Research Images as Art / Art Images as Research' 2009
2009-11-29
Massive Attack: “United Snakes”
Animation by UVA, directed by Dave Ferner
Originally designed for Massive Attack’s live show at Beck’s Fusions 2008, this animation is now available online. The video was designed using custom 3D software developed by UVA, which allowed the creation of spontaneous, organic forms, simply by “sketching” the outlines.
2009-11-23
form follows data
some really amazing graphics.
http://infosthetics.com/
2009-11-21
2009-11-17
2009-11-16
Barry Underwood
2009-11-14
Telephone Jim Jesus - Birdstatic
Amazingly beautiful visualization of the trace of a body movement, the delayed and long exposure images composite as an animation of a blur body.
John Baldessari - Arbitrary games
Throwing 4 Balls in the Air to Get a Square,
in which the artist attempted to do just that, photographing the results, and eventually selecting the "best out of 36 tries", with 36 being the determining number just because that is the standard number of shots .
2009-11-13
Knud Merrild - Flux Drawings
Knud Merrild (1894-1954) is known as the father of the flux painting technique, as well as an individualist in synthetic cubism and abstract surrealism. http://www.sullivangoss.com/Merrild_Knud/
2009-11-11
The Darkside architecture - Mas Yehdo
Mas Yendo was born in 1957 in Tokyo, Japan, and educated at the Rhode Island School of Design (B.A.) and Pratt Institute (M.A., architecture).
2009-11-06
Mercedes-Benz SLR McLaren chrome!!
This is really a crazy idea that makes me think of the invisible Austin Martin in 007,the surface of the body becomes the reflected environment that changing in time. the traces of the surroundings left on the moving body....etc. wonder what happen when its moving under the sun, probably will blind the police. It reminds my project somehow.
2009-10-19
Taiwan Architects
2009-09-27
Bartlett School of Architecture MArch AVATAR Catalogue 2009
2009-09-01
2009-08-30
Uncanny architecture-Danai Surasa
uncanny architecture from Danai Surasa on Vimeo.\
This film is made by my MArch colleague in Nic's group. Really amazing that everything is 2.5D. And it is the first time I did the sound recording for the script. Enjoy.
2009-08-26
2009-08-17
Golfer in the Bunker - Moving Camera
This is a moving camera version of the golfer, the camera is following the object, zoom in, rotate to capture the spatial quality of this landscape. The notation depicts the position of the moving points that are then become the location of the swirl object.
2009-08-15
Golfer in the Bunker - test 03
Mixing the footage of the original recording with the motion tracker in the After effect that pick up the position of the body to create another speed of interference that swirls in between the motion landscapes.
2009-08-12
2009-08-10
When the Golfer becomes the Dancer
I manage to mix the golf club with the dance motion, which combines the light, reflections, surfaces, particles, distorted surroundings, trails all in the bunker. It's only 400 frames, still 800 needs to be render out.
2009-08-07
2009-08-06
Tweak Version
寄件者 MArch_Term 03 |
寄件者 MArch_Term 03 |
寄件者 MArch_Term 03 |
A little tweak on the golfer, saves render time and with better results.
2009-08-05
The Golfer In the Bunker
寄件者 MArch_Term 03 |
寄件者 MArch_Term 03 |
寄件者 MArch_Term 03 |
I try to construct the idea of the golfer in the bunker to get the traces of light, these are setup according to the model of the golf clubs, the surfaces that are bouncing the light coming from the embrasure and reflected around the bunker as interior. And the points that reveals the vectors on the swing motion. The distorted surroundings floating on the surface are also bring back into play. But the render time is a killer if I want to make it into animation. 12mins per frame with 300 frames as total. It will take more than 60hrs...
Test_Floating Landscape
This is testing of the idea of the surroundings floating on the surface, it is setup by using reflecting material that is picking up the lights and textures of the bunker. And the different speed of the floating is introduced as a landscape. But...it seems just a cool screen saver.
2009-07-30
2009-07-22
Test Render
寄件者 MArch_Term 03 |
After the whole day settings of growing the grass and the volume light. Computer becomes a render slave again. It's my first time trying to make this sort of fake-realistic render.
2009-07-19
2009-07-16
2009-07-12
2009-07-09
2009-07-07
2009-07-06
Sato Tokihiro-Breathing Light
寄件者 Art & Design |
寄件者 Art & Design |
寄件者 Art & Design |
How does the artist create these photographs with such strange light? A video made by Sato himself shows that they are exposed for a long time while he moves around with a mirror, stopping to direct the reflected sunlight at the camera lens.
Through this monotonous pepetition, the particles of light are brought onto the photograph. This procedure reveals that scenes which at first sight seem to be filled with poetic expression actually possess constructed spaces and structures. The light reflected by the mirror converges on the camera and the tracks of light link the camera with light particles. Looking just like a land surveyor, Sato walks around holding the mirror and measuring the interval between his location and the camera according to the path of the light. This is nothing other than the measurement of space.
2009-07-03
2009-07-02
2009-06-29
2009-06-28
2009-06-27
2009-06-25
2009-06-21
Architecture of Energy - Lebbeus Woods
寄件者 Art & Design |
寄件者 Art & Design |
寄件者 Art & Design |
Any city is comprised of many systems—economic, technological, social, cultural—which overlay and interact with one another in complex ways. Each system is different, but from one point of view all share a common purpose–the organization of energy—and a common goal—giving the cumulative energy of the city a coherent form.
According to Maxwell’s second law of thermodynamics, the entropy in a system will increase (it will lose energy) unless new energy is put in.
According to Newton’s law of inertia, a system will stay at rest unless it is disturbed by an external force.
Energy exists in two states: kinetic and potential. A brick sits on top of a wall—potential (it could fall). A brick is pushed from the top of the wall—kinetic (its potential is released).
Energy takes many forms, each created by a system that contains it for a particular purpose. Architecture is one such system that contains energy by establishing stable boundaries, limits, edges. New energy—in the form of maintenance—must continually be added to the system of materials, or they will decay. Metaphysically speaking, new energy—in the form of human thought, emotion, activity—must continually be added to the system of boundaries, or they will lose their purpose and meaning
(http://lebbeuswoods.wordpress.com/2009/06/05/architecture-of-energy/)