2009-05-26

Vector+Light+Reflection+Dust

寄件者 MArch_Term 03

寄件者 MArch_Term 03

寄件者 MArch_Term 03

2009-05-24

A battle


This is a testing of the idea of two conflicting force that are interacting, throwing light towards the target by the two different surfaces on an object . Concave surface can focus the light towards the target, and the convex surface can spread the light. These two surface are described as offense and defense of the arriving light vectors.

2009-05-22

Tracing Object 02


Testing the trace of movement with dust particles attached on the back of the object, it reveals the velocity of the rotation.

Tracing Objects

This is a short test about the tracing of the object movement, using a spot light running around the object to project the shadow on the wall and the reflected lights from the curved surface, its a method of reproducing the trace of the movement.

2009-05-18

Vector Field in Real Flow

2009-05-13

Sophie Ristelhueber

Sophie Ristelhueber's large-scale artworks and installations, the photographed landscape appears in fragments: damaged, rent, pockmarked. These traces of history and conflict, which the artist calls "details of the world," are like scars on a body, and they convey a similar tale of wounds scarcely healed. Ristelhueber has photographed these metaphorical landscapes in war-torn places like Beirut, Kuwait, Bosnia, and Iraq since 1982, recording the violence inflicted on the surface of the earth by the machinery of war. Rather than focusing on the geopolitical meaning of a particular conflict, Ristelhueber is engaged with the ambiguities of what she calls the "terrain of the real and of collective emotions." In her magisterial triptych Iraq, rows of burnt, decapitated palm trees stand in a blasted-out landscape; they are like, the artist says, "the remains of a defeated army." Although the image clearly resonates with the current war in Iraq and ongoing conflicts in the Middle East, Ristelhueber's approach implies that the current situation is part of an unceasing historical cycle of destruction and construction. In her photographs, the surface of the land becomes a kind of palimpsest on which the disfiguring marks of decades of conflict continue to be recorded.
http://www.icp.org/site/c.dnJGKJNsFqG/b.2041613/k.EFB/Sophie_Ristelhueber.htm



Rain drops as vector interpolation

寄件者 MArch_Term 03

Reflection of a Shifting Surface

寄件者 MArch_Term 03

Reflecting Vectors of a Surface

寄件者 MArch_Term 03
寄件者 MArch_Term 03
寄件者 MArch_Term 03

This is the vector drawings finished in 3d software, the vector line generated from point array to simulate the light reflection vector field on a curved surface. This is a surface constructed begin from an arch curve, and also introducing the idea of shifting points in a system, the point of an arch that is shifted and constructed as a new curve, the trace is then developed as a loft surface between these two curve. It is a very straight forward process to construct this surface, but the outcome of the reflecting vectors is what I am considered, the reflection of surface as footprint of the arriving light vectors. This correspond to the previous idea of a bullet hole, a destructed surface of arrived vectors, the landscape of trace that memorize the past arriving forces. It is then become a reflecting wall inside the bunker waiting new arriving vector, such as light, wind and gravity, the rain drops dropping from the air into the bunker and hit on the bullet hole, the water drop on the bullet hole become a new constructed surface which is then interpolate the light vectors and changed the pattern, it is continues changing due to the difference of arriving vectors in time. A light reflection map of arriving vectors.

2009-05-09

A Sketch of Barbed Wire

寄件者 MArch_Term 03

The drag saw barbed wire is the idea of the two vectors arriving in the same place push and pull the surfaces in-between, the membrane is the material that fluctuates along the wind, the weaving surfaces is responding to the wind vectors. The elastic bow in between the membrane is compressing and expanding, the structure that encountering the vectors. The bow can storage the force and flip back towards it. The movement of the structure is making mark on the beach as the trace of the shifting point, it introduces the idea of drag-saw wire that is continues shifting due to the different war condition, the trace of the two conflicting forces.

Vector Drawings

寄件者 MArch_Term 03
寄件者 MArch_Term 03
寄件者 MArch_Term 03

Testing the idea of vector field drawings in CD, the traces of the drifting points and the inflection of the vector. Just some testing images, not sure how to use this yet.

2009-05-04

Tactical Landscaping and Terrain Deformation

The game's own definition of terrain deformation is that it is a "warfare technology" through which "soldiers utilize specialized weaponry to reshape earth to their own strategic advantage." In an interview with GameZone, David Perkinson, a producer from LucasArts, explains that any player "will be able to use a tectonic grenade to raise the ground and create a hill."
He will also be able to then lower that same hill by using a subsonic grenade. From there, he could choose to throw another tectonic to rebuild that hill, or add on another subsonic to create a crater in the ground. The possibilities are, quite literally, limitless for the ways in which players can change the terrain.

Telegraph on the bombed bunker

寄件者 MArch_Term 03

2009-05-03

Inflection Surface of Shifting Vectors

寄件者 MArch_Term 03
寄件者 MArch_Term 03
寄件者 MArch_Term 03

I'm testing the idea of inflection of a curve, the point where curve is shifting along with vectors. From Roman arch to Gothic pointed arch, the stretching of a point to higher location. Simply using 3d sofware to test the variation of the arch when the vectors are shfting, the nesting between curve as traces surface of the shift.

Image a bombed gothic chuch, the deflecting vectors that shift the pointed arch into a concave surface, the destructed surface that left the trace of the impact and causes dust and debris to fall on the ground as vector fields that forms another surfaces.

Without falling into the playing with curvy surfaces, I'm thinking of combining the changing surfaces with the idea of influence factors on the landscape, the light, wind, rain are the input of push and pull vectors that changing the surfaces which reflect different light into the bunker, the reflection as the trace of surface projection to describe the shifting vectors in the landscape.

Light Deflector - Sketch

寄件者 MArch_Term 03

寄件者 MArch_Term 03

2009-05-01

Shifting Vectors of Defence Topography

寄件者 MArch_Term 03


寄件者 MArch_Term 03

2009-04-30

Diagram of the project backdrop

寄件者 MArch_Term 03

The project is about shifting points and vectors in a landscape, the basic description of a geometry is a point, and a vector describe the intention of movements and forces. The shifting of the vector illustrate the pulsation that alter the movement, the factor which alters the point to change its position. The vector field is the description of the movement in the field and sum as a trajectory to indicate the path of the movement. Traces are the indexes of describing the past, the moment when vector is shifted and left imprint on the surface during the drifting of a point, it is the evidence of the shifts in the landscape.

From this point of view, looking back to the topography of the defence trenches, it is a continues shifting landscape of the two conflicting forces. The forces that alter the border of the defence and leave the imprint of the shifts on the site, such as the bomb craters, torn building, cut down trenches. The bunker in this site plays the role of strong front as a point in the landscape, the gun fire line from the embrasure act the force as a vector in the landscape, the vector field is a series of bunkers that form the defence border line which is continues shifting, the shifting territory make traces inside the bunker, the space that capture the arrival of the conflict forces.

The lefted bunker is the empty vector space waiting for the arrival of the forces which is no longer bomb or missle, but the opening of the embrasure still exist where exterior disturbances are comming through. The vector calibrating device inside the bunker is capturing the disturbances and adjusting the position of the embrasure, it is transmiting the factors into pulsation to alter it's vectors, the vectors of bunker then alter the border of defence to shift and left new imprint on the landscape as marks of the shifting vectors in a landscape.

2009-04-26

Light Distortion Studies

寄件者 MArch_Term 03

寄件者 MArch_Term 03

寄件者 MArch_Term 03

The Dragsaw Topology

寄件者 MArch_Term 03

The dragsaw topology is the idea of the shifting trenches that been build during the wartime as defining the border of defence, the trenches continues shifting due to the invasion of the enemy, the two forces that drag and drift the border on the landscape. This can be seen as a buffer zone between the two, the intermediate space that is shifting due to the exterior factors.

The embrasure is the opening of the dark bunker, it is the intermediate space of the offence and defence, and it is the slit where two forces collides, my design will locate in this territory where the two factors are pulling and dragging each other, the and recording the trace of the conflict as the dragsaw topology map to describe this space.

The Blitz Geography

寄件者 MArch_Term 03


寄件者 MArch_Term 03


寄件者 MArch_Term 03

Testing the idea of the blitz geography, the blitzed landscape that destructed in the wartime by the bomb explosion, the scattered land and debris split around the crater. The missle trajectory and the trace of the shiting landscape recorded on the surface as an archeological layer that been covered by dust and occupied in the crevice.