2009-06-04

The Fishing Landscape

寄件者 MArch_Term 03

The fishing landscape is a program that I might developed as my final project. My project starts form falling leaves, golf course, dust, light, point, vector, trajectory, trace, battlefield, conflict..from these bunch of stuff, it's all discussion about the same territory of work. The landscape of movement, where the points are moving around in a space. In this landscape, several events are arose due to the influence of the movement. The dust is raised, the light is bouncing, the trace of movement, the impact on the ground as footprint. These are a series of events related to a point shifting in a space.

In this case, my purpose of this project is the augmentation and visualization of this movement landscape. After several discussions and cross firing the idea of body movement from Phil, I had come up with the idea of a fishing landscape. Fishing is an event dealing with movement and tactics, it is the two characters that are dragging the landscape, a conflicting relationship between the fish and the fisherman. Imagine the fish swimming in the sea, the movement of the body is flapping the stream of the water. The fisher use light to attract the fish, in the same time the fish is avoiding the flow of the water from the propeller. The light is bouncing on the glossy surface of a fish while its moving, the reflection of light is scattering around while it cast on a flock. The light also bounced back to the fisherman's eye as he sees the fish swimming. While the fish got caught in a net, they struggled and eager to break the net. In this time, the net is a landscape of conflict where two forces is pushing and pulling. The geometry change of the net related to the vector of the boat and the vector field of the flock, and it is continuously shifting.

My design here is the recording of the geometry changes of the net, and the reproduction of the movement of boat and fish. They are developed as a set of instruments that are gathering the light and projected into the sea. And collecting the light reflection from the fish body to a space that is real-time playing back the movement of the landscape. The bunker becomes the fishing net, a shifting landscape in between the two conflicting forces.

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