2010-12-26

Sliced Bunker


Bunker 599 + 603

This project lays bare two secrets of the New Dutch Waterline (NDW), a military line of defence in use from 1815 until 1940 protecting the cities of Muiden, Utrecht, Vreeswijk and Gorinchem by means of intentional flooding. 

A seemingly indestructible bunker with monumental status is sliced open. The design thereby opens up the minuscule interior of one of NDW’s 700 bunkers, the insides of which are normally cut off from view completely. In addition, a long wooden boardwalk cuts through the extremely heavy construction. It leads visitors to a flooded area and to the footpaths of the adjacent natural reserve. The pier and the piles supporting it remind them that the water surrounding them is not caused by e.g. the removal of sand but rather is a shallow water plain characteristic of the inundations in times of war.

The sliced up bunker forms a publicly accessible attraction for visitors of the NDW. It is moreover visible from the A2 highway and can thus also be seen by tens of thousand of passers-by each day. The project is part of the overall strategy of Rietveld Landscape | Atelier de Lyon to make this unique part of Dutch history accessible and tangible for a wide variety of visitors. 




2010-12-19

Rachel Whiteread's Drawings


A lot of the works that I've been making over the years have been part of a cyclical process. Things have happened, things branch off, things crop up that I haven't thought about. I often feel a cycle is incomplete and need to tread the same path again. I've been teaching myself a language for the past fifteen years, and the utilization of that language can take on many forms.
--Rachel Whiteread 




Using various materials to articulate the negative space surrounding or contained by objects, Whiteread has elaborated various approaches to casting and impression as subject, process, and vehicle for content. Her daily practice is based on a persistent duality: a pragmatic approach to the materials and making of art coupled with a fascination for the psychologically charged associations and traces of human contact borne by and embedded in objects and environments. 

Whiteread’s frequent use of graph paper for her drawings recalls the notations of her Minimalist predecessors. Her forms, too, play off the geometry of the grid, but there are fundamental differences from the function-driven and emotional detachment of Minimalist drawings. For example, Dan Flavin’s graph paper drawings were empirical records of the components and colors of his installations whereas Whiteread’s are as much about evocation as representation and her choice of colored paper is as important as the drawing itself. 

Rachel Whiteread was born in London in 1963. She studied painting at Brighton Polytechnic from 1982-1985 and sculpture at the Slade School of Fine Art from 1985-1987. 







2010-09-09

Augmented City - Keiichi Matsuda


Keiichi Matsuda, a recent graduate—with distinction—from the Bartlett School of Architecture

The film "focuses on the deprogramming of architecture and the spontaneous creation of customised, aggregated spaces," Matsuda writes. We see its central protagonist surrounded by pop-up menus and projected touchscreens, able to switch urban backgrounds—graffiti to gardens—in an instant. From the project description:The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from 'reality'. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface.

Philip Beesley's Hylozoic Ground



As Beesley explains, "Hylozoic Ground is an immersive, interactive environment that moves and breathes around its viewers... Next-generation artificial intelligence, synthetic biology, and interactive technology create an environment that is nearly alive." Indeed, he adds, "hylozoism is the ancient belief that all matter has life."
The resulting structure is "similar to a coral reef, following cycles of opening, clamping, filtering and digesting. Arrays of touch sensors create waves of diffuse breathing motion, luring visitors into the shimmering depths of a forest of light."



2010-08-08

The Transcendent City / Richard Hardy

THE TRANSCENDENT CITY from Richard Hardy on Vimeo.


A recent graduate from London’s Bartlett School of Architecture, Richard Hardy has produced a fascinating animation for Nic Clear’s Unit 15 that pushes futuristic architecture to a new level.  Using David Foster Wallace’s ‘Infinite Jest’, a novel that questions certain aspects of Americans’ obsessive behavior – in terms of the intense fascination with entertainment, materialism, technology etc –  the studio challenged students to analyze the implications of society’s “obsessive/addictive behavior…to develop tactics to cope with the difficulties of creating an architecture in uncertain times.”

2010-07-28

Molly Wally


Opening of 350th Royal Society's Summer Exhibition at the Royal Festival Hall, London.
Stand design of 'Molly Wally' for the ICE group London Centre for Nanotechnology & Department of Chemistry, UCL.


Design: marcosandmarjan
Collaboration: Tze-Chun Wei, Camille Tenart, Sebastien Tabourin, Hubert Ducroux
Manufacturing: Mesa Studio at Grymsdyke Farm
Graphic Design: Alexandra Tenreiro

SketchChair | Flatpack Chair Software

SketchChair from Greg Saul on Vimeo.
http://www.zeitgeistudios.com/2010/07/27/sketchchair-flatpack-chair-software/

2010-06-30

Exb_RCA Show 2010

2010-06-27

Exb_Bartlett Summer Show 2010


Each year the Bartlett summer show is always overwhelming and packed of people, overwhelming by the amount of students work and amazed by the quality of the presentation in the same time.  I could say maybe its the biggest architecture school exhibition in London or UK.
Over 400 students from 1st year to diploma 5th year, and assumed more than 3000 drawings are shown in every single inches of space, the massive production and the energized creativity are always enjoyable in the event. The school is crossing over different disciplines which make it more attractive for all the people to evolve.  Hand craft making, film and animation, digital fabrication, hand sketch drawings, CG graphics, 1:1 scale production, photos, interactive media...etc. I would rather say this is more like an architecture carnival than just a year show, you feel the passion, the ambition, the creativity all coming from the students work. 

2010-06-23

Tape Installation


This installation work that posted on http://www.zeitgeistudios.com  is the most stunning innovative work that I have seen recently after the UK Pavilion. Its an architectural installation that is involved with material, inhabitable space, body engage, structural and aesthetics.  A spider web like material and cocoon like textures give it a bizarre expression all simply made from everyday essential, plastic tapes. This approach reminds me to criticize some of the digital manufacture form that is all end up with CNC milling or cross knotted structure which is always stand still, heavy and bulky of new crazy geometries. I appreciate Numen had step forward of the flurry neo architecture language that is indeed NEW!!


http://www.foruse.info/index_in.htm

2010-06-22

Speed Of Light




Speed of Light celebrates the tenth anniversary of broadband in the UK. Stripped back to its essentials, optical fibre is a thin strand of glass, with nothing more than a flickering beam of light traveling along it. United Visual Artists have used this beam as the starting point for the work.
Speed of Light consists of 6 site specific installations connected through light and sound. The story begins with an input from the audience, which is transferred into a pathway of light, leading through the atmospheric environment of the Bargehouse. The continuous line of light evolves through each installation in turn shifting in intensity and form. Speed of Light uses over 148 lasers across four floors and six rooms of the Bargehouse, a raw and industrial warehouse on the South Bank

Exb_Westminster Uni. summer show



This is the architecture design annual show of Westminster University, a school that has unit scheme which gives a variety. The best studio this year will still go for DS14, an unit lead by Susanne Isa, which usual focus on man made leftover, forgotten landscapes, their approach  of creating a sort of bizarre and phenomenal space that is expressing directly by their drawings, the darkness, underground, bunker like graphics does tell the story. 

2010-06-11

Exb_Ban-Doh



This is an exhibition of Taiwanese artist in UK, the variety of the work crossing fashion, product, media, graphic, a small exhibition but its indeed encouraging for the young designer to have a stage for them to show off, its a beginning and will be a good start for the future Taiwan design industry to be more well known. I submitted my project but unfortunate didn't got selected, I'll keep trying and hopefully one day can be part of this event. 

2010-06-07

Event: Ban-Doh: Taiwanese Arts & Design Exhibition, 9-13 June 2010

The exhibition is brought to you by the FORMOSA team, founded by the University of the Arts London Taiwanese Society (UALTWS) and its alumni. The “Ban-Doh @ FORMOSA” exhibition has invited prominent professionals in the field of arts and design to examine and appraise more than 200 art works. They are Ellie Greig and Jane Trustram, curator and the head of graphic design of jotta and Rayne Perry, the president of the UAL Curation Society. And, together with fashion designers from the FORMOSA team and a Taiwanese curator based in London, they have selected 40 final products, created by 21 artists, whose creation have produced comparable culture flavour but each unique in its own right.

From: 9-13 June 2010
Opening Party :Wednesday 9th June 9pm - 12pm
Venue : Candid Arts Trust Gallery, 5 Torrens Street ,London EC1V 1NQ, UK

Ban-Doh ['ban'doh]
A traditional Taiwanese open feast of enriching culture, sumptuous food and heart-warming hospitality -
enjoy this visual banquet of the most cutting edge arts and design that Taiwan has to offer.

Featuring artists:
Chin Chang, Min-Tzu Chao, Pao-Han Chen, An-Li Chen,
Yao-Jen Chuang, Chiao Ling Fan, Yu-En Hsieh, Yen-Ting Hsu,
Ying-I Hsu, Chien-Ni Hung, Craig Kao, Ling-Ting Kao, Johan Ku,
Mei-Hui Liu, Chi-Heng Peng & Chin-Ying Lin, Jill HC Tsai,
Rosy Tsai, Pei-Chen Wu,  Michael Wu, Kenyon Yeh, Yosifu

Showcasing:
Fine Art, Illustration, Sound Installation, Video Installation,
Fashion Design, Architecture, Industrial Design

2010-05-29

Royal re-formation from Paul Nicholls


ROYAL RE-FORMATION from Paul Nicholls on Vimeo.


A stunning CG animation by the 4th year student of Unit15 in the Bartlett school. I especially like the space of the parcel library 

ROYAL CABINETS
In an age of progressively automated manufacturing and fabrication processes, the Royal Cabinets are an aggressive expression of labour. Assembled from a contractor led design approach, the cabinets draw on highly skilled local craftsmen and artists to produce the fantastical. Staged within the proposed baron 'facadescape' of a financially fragile Canary Wharf, the Cabinets are programmatically charged with the loss of yet another great British labour force, Royal Mail. With the privatisation of this service and the closing of the old London sorting offices, the company now exists solely to store, manage and eventually sell its backlog of lost and undelivered mail, inside the cabinets themselves. Sorted by day and publically accessed by night, the cabinets are constructed from salvaged/lost/unwanted materials as well as being ornamentally re-branded with the objects of former mail operations, which include mail carts, postal sacks and even delivery vehicles. These unlikely combinations of materials form an intricate bricolage of sculptures at various scales, forming storage areas, display cases, chandeliers, and even the fabric of the cabinets themselves. 

ROYAL RE-FORMATION
The film attempts in part to graphically abstract the construction of the Royal Cabinets, In a dream-like labour of love. This abstracted reformation is a metaphor for this labour as well as representing the 'architecture of pieces' nature to the project. With the obsession for the object the film focuses on an assemblage of immense intricacy as the material slowly clusters to form the sculptural mail markets. Once formed the focus stays with the object, now in the form of the ornamentally re-branded building parts, before the nocturnal mail markets come to life, transforming into red jewels in the urban cityscape, becoming misplaced curious objects in themselves which have a strange visual balance of fragility and aggression.

2010-05-22

Exb_Design of the year 2010


Brit Insurance Designs of the Year 2010 is held by Design Museum London every year to explore the most innovative, exquisite or new-looking project in design all over the world. It includes 7 categories: architecture, fashion, furniture, graphics, interactive, product and transport. 

In this exhibition the selected works are balanced between applicable and conceptual. Besides the architecture part which are built and less interesting, the furniture, product and transport are more intriguing. It includes the public bicycle sharing system Urbikes that is designed in Spain to offer door to door services has already fully working in one Catalan city. Chirnside’s Polytopia seating system designed in Australia strikes the balance between aesthetics, comfort and concept of contemporary furniture, it examines how people interactive and communicate when sharing the chairs. An repair project by Linda Browthwell is an unique case, which concept is to use traditional craft techniques to repair everyday objects within the public realm, it intervene the public space by patching not replacing. 

Other work like the lightest Carbon fiber chair designed by Shigeru Ban Architects, the low-cost sports wheelchair and I consider as the most revolutionized product for Britain is the Folding Plug that is designed by Min-Kyu Choi, as there must be people struggling buying mini size electronics but end up with the chunky UK plugs that is even bigger than the product itself. This is the best example of the design with simple idea, but balance the conceptual, applicable and also aesthetic. The last must seen and indeed very cutting edge, eye catching conceptual product is the BMW - Light Visionary Model. From the appearance, It’s a convention handsome looking sports car, but instead of build in tradition rigid frame with aluminum or steel plate, its composite with hi-tech fabric skin stretched over a moveable wire frame which enables the car to change shape and form. The headlight is the most exciting part, its like human eyelid, with hidden and blinking apertures that hides in the fabric. It’s a whole new idea beyond the solid robotic transformer type of thinking, a car body that is intangible, elastic like a flesh with a dressing. 

2010-05-11

Vertical Garden on Building Walls in Osaka



Vertical Garden on Building Walls in Osaka: "n a world of tight spaces and growing pollution, one has to be creative. Italian architect Gaetano Pesce designed this amazing organic building in Osaka, Japan. The walls of the construction feature interesting extruded pockets with plants, thus creating an impromptu vertical garden. This idea also contributes to the overall original look of the building which made it become one of the city’s landmarks in the past years. The 80 types of plants and trees were selected by asking help from specialized local horticulturists, but the main species is Bamboo. In case you are wondering what this structure houses, know that is is a nine-floor building with 7,052 square meters of interior space. Restaurants and many business offices are headquartered here.-via Inhabitat"

2010-05-10

Watch out



2010-05-06

UK Pavilion for Shanghai World Expo 2010


The UK Pavilion for Shanghai World Expo 2010 is one of the people’s favorite (if not the most). We featured yesterday the pavilion’s details with some amazing photos and plans. Now, we could not pass the opportunity to show you this amazing video of the pavilion made byChannelbeta.

More on Pole Dance


More on Pole Dance, SO-IL’s winning entry for the P.S.1
This video clearly explains the concept for SO-IL’s winning proposal for the P.S.1 summer installation we presented you yesterday. Now it is easier to understand the concept proposed by Pole Dance, encouraging people to move the structure to create a dynamic space.

2010-04-28

Shanghai Expo 2010

http://poll.fm/f/1uz1n

2010-04-26

SU plugins Render Debate- Maxwell vs Vray vs Kerkythea

Maxwell 2.0 rendertime: 33hrs

Kerkythea 2008 rendertime: 13hrs (Path Tracing)

Vray 1.6 rendertime: 5hrs (IM 5 passes+LC 5000)

This debate is all based on the render plugins for sketchup, so Max and C4D are excluded in this competition. This is not an scientific way or comparing it, as its not rendered in the same duration of time. But I try to set them as relative as possible for high quality. The material settings is the difficult one, as all these renders use different parameters. But I want to compare here is not just the quality of the output but also the workflow, flexibility, compatibility and the time of setting up the scene. I'm all new to this three programs (architecturally), so the frustration also come into account. 

Best Quality: Maxwell > Kerkythea > Vray
Best Render Speed:  Vray > Kerkythea > Maxwell
SU Compatibility: Kerkythea > Vray > Maxwell
SU Flexibility: Kerkythea> Vray >Maxwell
Interface control: Vray > Kerkythea = Maxwell
Material Settings: Maxwell >Kerkythea> Vray
One click render : Maxwell > Kerkythea > Vray

Overall: Kerkythea > Maxwell > Vray

2010-04-24

UK Election 2010 - Graphical Debate

Liberal Democrat 

Plaid CYMRU

Labour

Conservative

SDLP

UK Election and debate is recently a hot talk, I'm not a political fan, and maybe its completely the opposite, I don't know what are the UK parties or how the politics works. Just occasional click into the BBC website where they put all the information about the parties and their manifesto. Its interesting to see how they market their proposals. There's thousands of words to read which I won't eager to do. But just simply looking into their graphical debate, I like the Liberal Democrat most, as its visually comfortable and easy to spot out the key issues. I vote them as The best layout design. The best graphics will go for Plaid, as they have very good photography and nice fonts. Conservative as its name is very conservative way of Microsoft Word layout with all text and not images, even the cover looks like a bible that I won't even want to open it. The Labour and SDLP are more or less like typical documents, not so interesting. 

2010-04-22

Stone on Stone - ROB CARTER


Stone on Stone [CLIP] from Rob Carter on Vimeo.



ROB CARTER
Born in Worcester, UK, 1976
Lives and works in Brooklyn, New York
http://www.robcarter.net/

2009, 7 minutes 44 seconds 1080 x 1080 pixel digital video projection B&W/Color/Sound (Clip taken from the 3rd to 6th minute) http://www.robcarter.net/ “Stone On Stone” is a stop-motion video animation that uses the architectural language of High Gothic and Modernism to invent a contradictory history of their evolvement. The theme starts and finishes with the vast and unfinished Cathedral Church of Saint John the Divine, NYC. It is contrasted with Le Corbusier’s La Tourette monastery in France, competed in 1960. The video uses this anomalous but single-minded architectural vision as the foundation for a new emergence of Gothic religious expression, resulting in a complete and unified fantasy cathedral – akin to the building that the Church of Saint John might have aspired to be.

2010-04-20

The Archigram Archival Project


The Archigram Archival Project makes the work of the seminal architectural group Archigram available free online for public viewing and academic study. The project was run by EXP, an architectural research group at the University of Westminster. It was funded by the Arts and Humanities Research Council and made possible by the members of Archigram and their heirs, who retain copyright of all images.

2010-04-17

Iceland Volcanic Ash





2010-04-15

Maxwell Render


This is the result of my first testing on Maxwell Render, I remember this engine attracts my attention during my 3rd year when I was still frustrating with the Final Render which is now already intergrated in Maya. At the time I begin to use a bit of Vray and give up testing it out. The first impression is the interface looks rather complicated and doesn't makes you comfortable for first use. A lot of sub windows and technical caption flying around the settings menu. But actually it only took me like 1 or 2 hr to get familiar with it. The only complicated part is the material settings which is based on layers, blending and weight settings. The rest is straight forward. Set the location of the sun and the time and it does the rest of the job. Although there's more advance settings like turbulance, Ozone...etc. But you can ignore all these and just go for the default. The biggest problem I had is the viewport interface, its completely different than Max, Rhino, Sketchup which is confusing me. Another is the texture UV coordination which is not so intelligent, I really appreciate the Gizmo in 3dmax, simply pulling the axis to arrange the bitmap in viewport. But the really cool thing for the new Maxwell 2.0 is the multi light adjustment, with this you can trun on and off any scene lights(even the colors) anytime while render of after render, which none of the render engine can manage this, its because of using physical light parameters. Basically all u need to do is set the material and just hit render, no need to check light intensity, just adjust it afterwards. Another point of Maxwell is that it doesn't have any light object like spot or omni, and I haven;t figure out how to control the light quality by just using emmisive material, but it supports IES files which makes it even easier for the right light distribution. All above advantages still leads to his big disadvantage, the render speed. This image with SL19 (Maxwell unique passes factor) takes 16 hr and still have a lot of noise needs to be reduced.This especially happens in interior scene where all lights are indirect, not to mention this Tadao Ando's spiritual light. I have a quick check on Maxwell forum, some really decent images comes to 30hrs or more running on a 8 core 3.0Ghz server. So maybe my poor duo core  2.4Ghz for 16hr is nothing. The frustrating thing is that by searching on the forum, I found someone testing it on the same scene with nice material mapping which immediately beat my crappy image. 

2010-04-13

Vray - IM+LC with IES lights


This should be my last test on Vray, using the best solution of interior scene, IM+LC. this time instead of using fixed sampling I uses adaptive sampling which gives faster result and sharper edges as well. The IES lights gives more realistic feeling but it doesn't support the emissive material mapping for IES files, which means u need to set up a vray light underneath an emitting object which I found its a bit complicated. Maxwell and Kerkythea both support IES mapping, so its easier to just apply it as a material on the lamp fittings. This saves a lot of time to set up when exporting models from Sketchup. Anyway, nothing is perfect. Vray best advantage is the speed and quality. Kerkythea is easy and fully support with Sketchup. Maxwell is physically accurate but really slow. C4D is very fast but doesn't have IES light. From the following test, as for sketchup user, I think Kerkythea is the easiest solution and its free especially for everyday use. Vray will recommend for the final production or for animation output.     

2010-04-11

Vray-Progressive Path Tracing


Another rendering method that can use in Vray is called Progressive Path Tracing, it is using the light cache as calculation, each passes calculate the whole frame, so the rendering can be stopped anytime you want. Similar to Kerkythea MTL and Maxwell, the images is going better when more passes are calculated. As an result, the speed is always the problem if u want a clear image.  I know the advantages of this is the simple settings, no need to tweak the parameters like Irradiance Map does to get the right light distribution. Maybe its not a good exmaple to test the interior view with this method, but I haven't really found out the real value of using it. I think the IM+LC works much better and faster.

2010-04-07

AntiVJ facade installation


An impressive visual performance by label Anti VJ , over the facade of a recent building in thenew Songdo city, South Korea.

+Exb_Sublime Flesh


2010-03-31

Cinema 4D - Irradiance Map


With Jaime's suggestion of testing the GI in Cinema 4d, its another possibility that might be a possible workflow Sketch up user, or an alternative Mac's render engine. The export of 3ds work well in C4D, it keeps the camera view ( field of view is a slightly difference from SU, but the angel is correct) and the material map and UV coordinate. which means its easy to export it from SU. And it supports sun light system as well which gives a fast and accurate light setting for building renders. The good impression for me like a non C4D user is that the setting is simple, the render method is not as complex as Vray, there's two main options, one is Irradiance map and one is Irradiance Map + QMC, it is the same biased method like Vray. All u have to do is to determine the quality of the sampling which saves a lot of time tweaking the parameters. Another good effect that C4D has is the ambient occlusion, it gives certain detail of soft shadow that will enhance the edges. The easy settings of material is another advantages, works similar as 3dMax, the material property index, u can simply tick the box and give the amount of the effect, such as transparency and reflection. And it also has the layer property like Maxwell material. So a glossy wooden floor will be diffuse + multiplied layer refection. The speed/quality of rendering for a new user is very convincing, u don't feel frustrated like using Vray (if u miss some settings the quality is entire different) the following images take 5hrs with 2 GI passes (IR method) The only disadvantages is that it doesn;t support IES lighting, there's plugin that can do the job but not with default shader.  On material view, the glossiness of the reflection doesn't work properly as I expected, its a bit flat if u see the wooden table. But the bump and sharpness work really well. To sum up, I believe c4D is a good balance between easy settings and render speed.

2010-03-30

Vray - Irradiance Map + Light Cache


Finally I got this right, for interiors its better to use Light Cache instead of DMC, its less noisy and faster. And the intensity of the material shouldn't be too high, before I set it as 15 and thats why it makes so many black shadows. This time reduce it to 2.5 and lower the noise threshold, the render speed improve so much and also the quality as well. This one only took like 4hrs and with quite a nice quality already. The wood of the table doesn't look nice yet, but its just matter of tweaking it. In this case, Vray has a big advantages in render speed comparing to Kerkythea in Interior models. This is due to the irradiance map and the light cache method that Kerkythea don't have. 

2010-03-27

Vray - Irradiance Map + DMC with Adaptive AA


This week I've being testing the vray plugin for Sketchup to test out the performance and the workflow, the good thing about the plugin is that its intergrated, there's no export and import problem. it directs renders from your Sketchup windows, and the material can be set by picking up the material names, this is very useful that it minimize the time of material settings. Compare to Kerkythea its more of less the same, the only difference is that Kerkythea needs to export the model and will lose the face-me object, and if u change the model u need to re-export it. So if this case, the Vray can used as a default render for daily use with better quality GI output. But...the speed is always the concern. in this case I prefer not to use too many advance material, just glass and matte material, something  flat cartoon like rendering will be really fast.

Again, using the same model and difficult indirect light condition to test out the speed and performance of interior scene which is always the hardcore for GI. In this model I didn't use any rectangle light to fake the sun light ( It will have better quality I guess, u get to setup subdivision of the light emitter) instead, I want to use the SU sun settings to simulate the actual shadow. After 10hr rendering, with 5 passes of Irradiance map + 16 subdivision DMC + Adaptive AA sampling,  the result come up a bit blurry and with common problem of Irradiance map, the black dot. During the testing, I use DMC + 5000 Light Cache, and fixed AA, still come up the same blurry image which is very irritating. I'm not such a vray expert so if u know where is the key settings I need to improve please drop me a message. Here are the settings.

 

2010-03-17

Kerkthea MTL + Depth Map

Original Output

After the deadline of the BFI competition project, I got a little to play around with this free render engine, the MTL algorithm is a more accurate one compare to photon mapping, especially in the details and edges. The best well know software that use MTL is Maxwell, and it ends up with easy settings and accurate light calculation. The biggest problem with MTL is the slow render speed and the grain, it needs more passes for each frame to get better result. But an advantage is that u can stop whenever u want and save the image. I use Tadao Ando's the church of light as a model, because its a simple geometry with simple light fittings, it will be the best condition to test the software, especially on the indirect sun light. After 20hr of render which I think its too much for everyday use, but the result end up quite satisfying. the indirect light do illuminate the interior and u get the fadeout effect on the floor of light reflections. Another very useful settings is the depth map, and it takes only seconds to get this depth of field mask that can apply to the original image in Photoshop very easily. There's no need of using DOF camera that take ages to render. I'm sure other program like Vray or Mental Ray can easily achieve this result and maybe better, but a software for free and with easy settings, it really done a good job.  

Depth Map
Final Result in Photoshop

2010-03-07

Exb_Saatchi Gallery


2010-02-28

Exb_Restless - Ron Arad

Turbo - Baptiste Debombourg



The turbo wave of the 80's left its mark on the industry and on the whole cultural situation in Western Europe.It became a model of behavior. The sound effect gives sensation of real physical power.

To advance, the people from East Europe put some more "tuning" everywhere – for example in their folk musc.The installation is part of the architecture.


Presentation: 
Patricia Dorfmann Gallery Paris, Galerie HO Marseilles, Galerija10m2 Sarajevo

 Elements:
wood installation
Dimensions:
variable size, H 3,2 x 7,3 x 3m
Realisation time:
variable time, 145 to 35 hours
Date:
05/10/2008




Crystal Palace - Baptiste Debombourg


It's an urban sculpture. It seems that something violent happened to this bus stop, but actually the broken glass shows more something precious.

The situation is turned – the attention is grabbed from the aesthetic, not from the act of destruction. The intention was to provoke some emotion or empathy.

Presentation: 
Bus stop in the city

Elements: 
métal structure, feuilleté glass , sécurit glass, UV glue
Dimensions: 
HxLxl : 2,7x5x1,5m
Realisation time: 
45 hours
Date: 
28/03/2008